Invert gravity
A simple endless runner in 560 characters of code. You have to invert gravity to skip the deadly spikes. Speed gets faster and faster. Press Z to invert gravity.
https://www.lexaloffle.com/bbs/?tid=37758
This game was made for #TweetTweetJam and contains only 560 characters of code, including art. The code is below:
_set_fps(60)h=0::s::p,x,y,z,b,t,e,f,g,l,m={},16,64,0,0,1,1,.02,.1,0,128 for i=1,900 do p[i]=flr(rnd(3))end ::_::cls(1)t+=f if(btn(4) and e>0)b,y,z,e=130-b,138-y,0,0 poke(24364,b)for i=0,m do u=t+i/64 r=(m*u)%x if(r>8)r=x-r q=p[flr(u)] if(b>0 and q>0)q=3-q v=8*(sin(u)+sin(u/2)) c,w=3,104-v if(q%2>0)w,c=w+r,12 rect(i,w,i,m,c) if i==x then if y<w then="" z+="g" y+="z" else="" y,z,e="w,0,1" if(c="=12)h=max(h,s)goto" s="" end="" c,w="3,24+v" if(band(q,2)="">0)w,c=w-r,12 rect(i,0,i,w,c) end ?"웃",x,y-5,10 s=flr(t) if(s>l)f,g,l=f+.001,g+.025,l+1 ?"s: "..s.." h: "..h,0,0 flip()goto _
Comments
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Very addictive! I can get around 68 points :)
The strange aliased quality to the landscape is fun, and I like the way the little guy falls down the hills. Cool!
Sampling functions which have high frecuency components using the same sampling frecuency but slightly different offsets each frame results in this kind of aliasing... or maybe temporal antialiasing?
cool
game
Thanks!