Dodge The Missiles
Dodge The Missiles
A game in 555 characters of code for TweetTweetJam 5
Avoid the missiles that the evil balls shoot at you.
This game was made for #TweetTweetJam and contains only 555 characters of code, including art. The code is below:
f,m,h,z=128,64,0,mid::s::x,y,t,p=m,m,1,{}_set_fps(60)::_::flip()for i=24576,32767do poke(i,@(i)/3)end t+=.01b=btn()x-=(b&1)-(b&2)/2 y-=(b&4)/4-(b&8)/8 x,y=z(x,f),z(y,f)for i=1,5 do a=t+i/5 u,v=m+m*cos(a),m+m*sin(a) ?"●",u-3,v-2,8 c,d=x-u,y-v e=(1+c*c+d*d)^.5 if(rnd()<t/1000)add(p,{x=u,y=v,u=c/e,v=d/e}) end s=flr(t)h=max(h,s)for i,q in pairs(p)do u,v=q.u,q.v line(q.x,q.y,q.x+3*u,q.y+3*v,12)q.x+=u q.y+=v c,d=q.x-x,q.y-y if(c==z(-3,c,3)and z(-3,d,3)==d)goto s if(q.x!=z(q.x,f)or z(q.y,f)!=q.y)deli(p,i) end ?"웃",x-3,y-2,9 ?"s:"..s.."\nh:"..h,0,0,3 goto _
Comments
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The rockets look good and I like the player's rainbow trail!
Thanks! The glitchy effect from zep's entry works surprisingly well in this game.
Wow this gets very intense very fast! I love the glitchy tails left by the balls - compelling
Thanks! Looking back, almost all the games I made get intense very fast. Maybe I was looking for a simple game that could deliver a few epic moments you are playing god mode and dodge everything they shoot at you.
I got the glitchy effect from zep's entry. I fine tuned the coefficient a bit, so the glitch effect looked good with default palette and, as a bonus, it turned lines into missiles for free ;)