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Very nice - controls not the most intuitive; I would have expected one button for clockwise, another for anticlockwise, but a lovely little game :)

Thanks! I find direct angle control a bit confusing, so I tried a directional to angle control instead. Maybe it seems less intuitive, but it works just fine imho.

Very nice. 

Great. I'm not a fan of peek and poke, but it's really well used here.

I try to avoid peek/poke whenever I can. I use poke() to enable rendering to sprite sheet, which is necessary to setup sprites, although you can also use a memcpy() from screen buffer to sprite buffer instead. But rotated sprites require some calls to tline() and before using that function, some poke's are required.