Thanks! I find direct angle control a bit confusing, so I tried a directional to angle control instead. Maybe it seems less intuitive, but it works just fine imho.
I try to avoid peek/poke whenever I can. I use poke() to enable rendering to sprite sheet, which is necessary to setup sprites, although you can also use a memcpy() from screen buffer to sprite buffer instead. But rotated sprites require some calls to tline() and before using that function, some poke's are required.
← Return to game
Comments
Log in with itch.io to leave a comment.
Very nice - controls not the most intuitive; I would have expected one button for clockwise, another for anticlockwise, but a lovely little game :)
Thanks! I find direct angle control a bit confusing, so I tried a directional to angle control instead. Maybe it seems less intuitive, but it works just fine imho.
Very nice.
I try to avoid peek/poke whenever I can. I use poke() to enable rendering to sprite sheet, which is necessary to setup sprites, although you can also use a memcpy() from screen buffer to sprite buffer instead. But rotated sprites require some calls to tline() and before using that function, some poke's are required.