Thanks! My first idea was using tline() instead of sspr() to achieve full rotozooming and higher difficulty. But I realized that it would require huge amounts of cpu cycles. Anyway, I didn't think about demoscene till you pointed it out.
Thanks! As the speed at which you move up/down/left/right doesn't increase as the forward speed does, there's a point in which you can't avoid crashing. Anyway, if you carefully plan ahead positioning and have some luck, you can score above 85, which is quite a long run.
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reminds me of starfox64, i loved that game. best i got to was around 80 i think, hard to keep track of ur score with auto restart
quite cool how you mix game and demoscene
Thanks! My first idea was using tline() instead of sspr() to achieve full rotozooming and higher difficulty. But I realized that it would require huge amounts of cpu cycles. Anyway, I didn't think about demoscene till you pointed it out.
This is great.
Visuals are really nice, and I like how you need to think ahead about positioning.
Nice one! 👍 (46 was my best)
Thanks! As the speed at which you move up/down/left/right doesn't increase as the forward speed does, there's a point in which you can't avoid crashing. Anyway, if you carefully plan ahead positioning and have some luck, you can score above 85, which is quite a long run.